Cool project. The restarting idea is unique in it's own right, but it could also be layered into another game genre. Imagine an RPG where you can save the game, but every time you re-open the game it changes the world, enemies, items, or player abilities, adding a relatively unexplored element of RNG that I haven't really seen in that genre. I think it would also be cool to turn this into some kind of horror (not necessarily gory, just creepy) game where going to a tile slightly changes the tile you were at before (like the weeping angels from Dr. Who or something).
The original idea for the game was actually going to be much more bloated in scope, including much of what you mentioned and a "hub" located at the center of the world where the player can sell artifacts and even send them to other players.
Some RPGs (like Yume Nikki) that have RNG affecting many things already exist. If not, well, it's only a matter of time until they do, I guess.
Yes, but if you don't mind, please at least list the abilities from your game in your game's description. An unassuming player won't really be able to accidentally press P, L, and M, since these buttons are on the other side of the keyboard.
(also, i already got a notification from you at your game's comment section but was away from my computer at the time...maybe be a little more patient next time? sorry.)
← Return to game
Comments
Log in with itch.io to leave a comment.
Cool project. The restarting idea is unique in it's own right, but it could also be layered into another game genre. Imagine an RPG where you can save the game, but every time you re-open the game it changes the world, enemies, items, or player abilities, adding a relatively unexplored element of RNG that I haven't really seen in that genre. I think it would also be cool to turn this into some kind of horror (not necessarily gory, just creepy) game where going to a tile slightly changes the tile you were at before (like the weeping angels from Dr. Who or something).
Hi, and again, thanks for the feedback.
The original idea for the game was actually going to be much more bloated in scope, including much of what you mentioned and a "hub" located at the center of the world where the player can sell artifacts and even send them to other players.
Some RPGs (like Yume Nikki) that have RNG affecting many things already exist. If not, well, it's only a matter of time until they do, I guess.
Did u check the abilities, if u didn't try to press P,L,M, and these are the experimental part
Yes, but if you don't mind, please at least list the abilities from your game in your game's description. An unassuming player won't really be able to accidentally press P, L, and M, since these buttons are on the other side of the keyboard.
(also, i already got a notification from you at your game's comment section but was away from my computer at the time...maybe be a little more patient next time? sorry.)
did u rate me good?
It depends on your definition of good.
I rated three stars for every category.
ehh